Spring Break


Some people go to wild and exotic locations for spring break, occasionally taking off their clothes for videos that will be sold on late-night infomertials for a starting price of just $10. Who and I watched 14 hours of Star Wars.

Attempting a retake, since the last picture used the flash. I thought I'd turned the self-timer on, but apparently not.

What a couple nerds.

I took a drive up Fickle Hill, and there was a fabulous view of the bay. I parked a fairly good distance away and walked back to try and get some decent pictures.

The view, partially obstructed by lameass, self-centered plants.

It snowed the Friday before. There was much dispute as to whether it had really snowed or if it was just sleet or hail. Aaron described the weather best when he said, "It rained and hailed and snowed and did things we don't have words for in the English language." Up on Fickle Hill there were still some evidence of snow. It hadn't snowed at sea level in Arcata in 10 years, and the next day the front page of the paper proclaimed in huge letters, "Puppies die in house fire!" Lower on the page, as a sidebar, "Hail freezes over in Humboldt".

After descending from Fickle Hill, I took off on the 101 north. If I had a destination, I've since forgotten it.

A couple nights later, Krystal and Glenn came over and introduced us to the game Talisman.

Glenn, the only experienced player, advised Krystal - and everyone else for that matter, although he is not seen doing so in this picture - on strategy.

Krystal grew weary of the game after several hours. I think we just called it quits at 1:30.

The next night I found some cheap thread and regular-priced vegetable fat that had a cosmetically pleasing bug-like pattern.

Note the dual butters.

Who and I had recently invested in a set of board games. Until moments before this picture was taken, neither one of us had ever played Chinese Checkers. The idea is that you start in one triangle, and that you completely colonize your opponent's triangle before they can do the same to you. So all you have to do to not lose is stubbornly refuse to move one man. Once Who realized this was my strategy, new rules ensued, which we dubbed Racist Checkers. I don't remember the details, but it's bascially about the white man trying to keep everybody down. You can jump over your opponent's pieces to turn them the same race as yours, and they can move it. You can jump back over them and return them to your side. The idea is to get everyone on the board to internalize the racism that keeps them in the jumping-class. The one major flaw of this set of rules is that it doesn't seem to be possible to win or lose.